The
Renderer is also referred to as
SSE, enables the user to
color and add texture or "skins" to the object's surface
to simulate various material finishes. |
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REALTIME PREVIEW FEATURE |
The Renderer
utilizes the DirectX8 technology making realtime preview possible.
Since objects can now be viewed with textures, reflection, transparency
and shadow, even as you make changes, editing in LiveMagic Mode
is made even more convenient.
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ENVIRONMENTAL AND MIRROR REFLECTION MAPPING SUPPORT |
3DA
v4 supports two reflection methods namely, Environmental mapping and
Active Mirror. Both methods have two types of reflection namely, Flat
and Spherical. Environmental mapping reflects a selected image onto
the surface while Active Mirror, reflects the image found in thesurface's
surroundings. |
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REALTIME SHADOW
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Realtime
Shadow Preview is now supported in both Ray Magic and LiveMagic
Mode. It is now easy to set that perfect light angle. |
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BILLBOARD OBJECTS
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TGA
Images
with alpha channels can be loaded into the SSE as objects. The alpha
area in the image will be transparent so you can have irregularly
shaped objects without spending too much memory on polygons. BB objects
are best for creating thick foliage, flame, fences, crowds and so
on. |
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